
The Valravn were capable of fast response, territorial defense, but also prolonged engagements. This, because it was the perfect combination between an space superiority fighter and a fast response interceptor. With origins in the Interceptor Program, this fighter was designed to make the interceptor role in Starfleet obsolete. This was the first iteration of the Valravn-class Warp Fighter. Power cells (for the pilot's exosuit's hand phaser as well as the rifle stored in the cockpit).Type B Bio-Neural Geldisk FTL Computer Core.Pulsed Amoena Mk II RCS Thruster Assembly.11.1cm Type II Ablative Hull Armor (11.5cm OCP).(x2) RF Mk II Micro Torpedo Launcher Arms (70-round 30cm Microtorpedoes each).(x4) Type VIII Phaser Arrays (2 forward & 2 aft).No Pulse Phaser Cannons (Emitters instead).Julian also provided this screenshot of CoreBreach running natively on Linux. More information on CoreBreach is available from the game’s web-site.
#COREBREACH DEMO MAC OS X#
Hopefully this will show other Mac OS X studios that it isn’t too difficult bringing their Apple titles to Linux. CoreCode is traditionally a development house behind Mac OS X software. It’s interesting to see their use of LLVM/Clang and they have submitted patches upstream to GNUstep - the leading open-source implementation of Apple’s Cocoa Objective-C libraries. Again this is enabled clang/libobjc2.ĬoreBreach has a custom 3D-engine written just for the game, its one of only very few 3D engines ever written in Objective-C and besides Oolite, the only one that runs on Linux.īesides the technical details, CoreBreach should be the first “anti-gravity” racing game for Linux!

We are extensively using blocks for all animations. To enable this we are using a pre-release version of clang/llvm 3.0 and the new Objective-C runtime libobjc2 (which is isn’t even included in any Linux distribution yet).ĬoreBreach is the first non-trivial application to use the C-language extension “Blocks” on Linux. We are extensively using new 2.0 features like (synthesized) properties (even of C++ entities) and fast enumeration. CoreBreach embeds a patched copy of gnustep-svn.ĬoreBreach is the first significant project that is written in Objective-C 2.0 and runs on Linux. we actually worked closely with the GNUstep project, submitted nearly 50 bugreports and some patches as well. What makes this game interesting and unique for Linux besides coming from the wonderful land of Puntigamer and Stiegl Paracelsus Zwickl? In a later email to Phoronix, Julian wrote about some of the interesting technical traits.įrom the top of my head (and as far as i know):ĬoreBreach is the first commercial game ever to use GNUstep. The CoreBreach racing game includes six “anti-gravity racing ships”, six racing tracks, six combat weapons, a career racing mode, split-screen multi-player, and other gaming features. (For reference, the Mac OS X version costs $6.99 via the Mac App Store.) The game will initially be distributed via the Desura Linux client but may come to other distribution platforms at a later date. Julian shares that the Linux game port is nearly complete and they expect it to go into beta this week. I was contacted this morning by Julian Mayer, a developer at CoreCode, about the forthcoming CoreBreach Linux port.

This racing game - that also includes some “combat-based game-play” - was originally written for Apple Mac OS X and the Austrian developers then decided to bring this game to Linux. What’s the game and who’s behind the port? The game is CoreBreach, an “anti-gravity” racing game that’s developed as a joint-venture by two Austrian game studios (CoreCode and nCreate). Besides not being an FPS, one of the most common genres of Linux native commercial games, the game studio behind this title claims “there are some technical details about this game that make it completely unique within Linux.”

There’s a new commercial game coming to Linux that’s not yet-another-first-person-shooter.
